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Master spell list dnd 3.5
Master spell list dnd 3.5








master spell list dnd 3.5

Mage Hand, Minor Illusion, and Prestidigitation are all fantastic spells for providing some out of combat bonuses and roleplay options. True Strike is great if you are trying to maximize spell slot efficiency (nothing is worse than burning a spell slot and MISSING with your attack roll) but other than trying to ensure a hit, probably won’t get cast a lot. Your last Cantrip has a couple of great options.

master spell list dnd 3.5

Its range is short (10 feet), but it does a great amount of damage if the target fails its save. For the saving throw Cantrip, take Poison Spray. This can be the difference between being stabbed and not being stabbed, the latter a HUGE preference of Sorcerers the world over. It has a great range, really good damage track and has the bonus of reducing the speed of whatever you hit. I recommend Ray of Frost as your first combat Cantrip. This ensures you have some offense in every situation. Need to make sure your story is straight? Nonchalantly whisper the message (keeping in mind that you still have to speak the casting words and wave your hands around) and go for it.įor combat Cantrips, I am fan of always taking one that forces saving throws (in case your opponent’s AC is really high), as well as one that involves a to hit throw. Only you and the target hear each other’s messages and this can be a boon of planning if your party is ever captured or compromised. This cantrip allows you to magically communicate with one creature within 120 feet of you. For pure utility, I would start with Message. Because of this limitation, you want to make sure that the spells you do know, are incredibly versatile and useful.įor your Cantrips, the ability to take 4 allows you to really cover your bases with both combat oriented, as well as utility options. The only way a Sorcerer can trade their spells, is when they earn a level, they can swap one of their known spells for another one. Your priority should look like this:Ĭharisma -> Dexterity -> Constitution -> Wisdom -> Intelligence -> Strength SPELLSĪt 1st level, Sorcerers know 4 Cantrips and 2 Spells.

master spell list dnd 3.5

A high Constitution helps with your hit point total and the rest of the attributes can be assigned as you see fit. Dexterity increases both your AC, as well as your chances of going first in combat and should be your second priority. As Sorcerers cannot wear armour, your next two attributes need to focus on keeping yourself alive, as best you can. Like Bards, Sorcerers can lean into this high Charisma when roleplaying, being incredibly persuasive and potentially even avoiding fights by swaying enemies to their side, before bloodshed begins. Sorcerers use Charisma as their casting attribute and this should be prioritized as your best ability. When you have your numbers, it’s important to prioritize your statistics to get the most out of them. Work with your DM to ensure you are generating your statistics the same as the rest of your group and whatever method chosen, you will generate 6 different numbers 1 for each attribute. Statistics in D&D represent how your character interacts with the world and what they can (and cannot) accomplish.

master spell list dnd 3.5

If you need some help fleshing out those ideas, make sure to check out our tips for new roleplayers so you can get the most out of your D&D experience. This allows them to tweak spells in ways other classes can only dream of, and creates some really cool roleplaying possibilities. Sorcerer’s gain their magic abilities due to their origins and have been magical their entire lives. Sorcerers are like the slacker kid in high school who skipped most of the classes and STILL managed to get better grades than the Valedictorian. Sorcerers, on the other hand, have always been just magical. You can be gifted the ability to use it through a lifetime of devotion to your God, like a Cleric (or skip the lifetime of devotion and just trade your soul or something, like a Warlock). You can spend your life studying it, like a Wizard. There are many paths to using magic in the world of D&D.










Master spell list dnd 3.5